Generic Definition of Learning: a. Solving a problem in a way that benefits the learner. b. A four stage behavioral process of making choices that result in meeting a standard of behavior someone else established, as in aLEAP. c. Sequential trial-and-error random behavior until adopting, adapting, and maintaining a new behavior pattern that others call appropriate for the conditions. d. Behavioral transactions (exchanges) that result in one or more changed behavior patterns for solving a problem. e. Breaking and using social codes more reliably, such as reading a trail of clues, a book, or a mathematical formula. f. A survival mechanism. NOTE: No way other than to observe a change in a behavior pattern exists to identify learning.
Operational Definition of Learning: a. Exchanges of time, effort, and other personal resources to adopt, adapt, and manage behavior patterns that solve a problem. b. Changes of observed behavior patterns of an individual that other people accept or that meet another standard, as in passing an academic test.
NOTE: No way other than to observe a change in a behavior pattern exists to identify learning.
Last Edited: March 29, 2016