A Learners’ View (ALV) Is Of Choices On The Shortest And Fastest Path To Learning, The Oxygen Of Social Life.
Main Page: 1.0 Lessons
CHECKLISTS to write 1.0 lessons from a learners’ view (ALV) consist of algorithms for instructing lessons that all learners learn. Teachers refer to these as lesson plans. More precisely, these checklists consist of instructions teachers use to show and tell learners how to solve an academic problem. More accurately, these are checklists to build algorithms teachers use to show and tell learners which algorithms to use to solve various problems. Technically, checklists for 1.0 lessons consist of algorithms teachers use to show and tell learners algorithms that solve various academic problems.
For example, Teacher’s algorithm to show and tell learners what to do + Algorithm to solve problem (what learners do to solve the problem) = lesson.
Even the most complex lesson consists of one or more clusters of simple instructions (algorithms) that teachers show and tell learners to use to solve various problems. Algorithms in lessons differ depending on the topic or subject matter of lessons, but algorithms follow principles, regardless of the subject matter for which they are written and used.
Instructions
1. Define (Write) your purpose (objective) for the lesson. Which of the five generic problems do you want learners to solve? Write a description of what you will see, hear, or in other ways sense learners do to meet that purpose (objective, criterion).
2. Define this purpose so it uses principles of learning. Does the lesson start with a concrete, easy, familiar, simple, specific, example then move to abstract, hard, unfamiliar, complex, general practices? For example, CEKSS (pronounced seeks) -> AHUCG (pronounced a hug).
3. Outline the steps learners will follow to solve the problem (meet the criterion for learning the lesson). What are the minimum number of steps to solve the problem?
Related Reading
- lgorithms
- Algorithms of 1.0 Teaching
- ALV Patterns in Lessons (APL) by 1.0 Teachers
- Learning as Solving Five Generic Problems
- Principles of Learning