The Consortium for School Networking (CoSN) will offer its 12th Annual K12 School Networking Conference. Speakers will address these, among other, questions:
Individualizing student learning: How are schools leveraging technology to advance student learning and what can our families and stakeholders expect?
The total cost of technology: How can school districts keep up with the challenge of ever-changing technologies and ever-shrinking budgets?
The use of data: How does data-based decision-making lead to a transformation in teaching and learning?
The role of students: What role do students have and are we really listening to their wants and needs?
Accessible technologies: How can accessible technologies support increased achievement for all students?
The impact of technology use: What is the value of investment?
Date: March 28 – 30, 2007
Where: San Francisco, CA
Prior to the main conference, The George Lucas Educational Foundation will co-produce CoSN’s 6th Annual International Symposium: Using Games and Simulations for Engaged Learning
To provide for a productive conversation, we will define educational gaming and/or interactive software as meeting three criteria. Educational gaming is:
Explicitly designed to accomplish credible educational objectives.
Engaging for the children/young adults who are the target audience. That is, kids will use the programs even if they are not told by an adult that they have to do so.
Highly interactive, meaning that a user must engage repeatedly and at more than one level with the software for it to work.
Date: March 27, 2007
Where: Both conferences at the Hyatt Regency San Francisco Embarcadero Center
Sponsored by Goethe-Institut/German Cultural Center